Blocking out texturing for walls, floor, ceiling, and a barrel.. =)
Showing posts with label Pipeworks 54. Show all posts
Showing posts with label Pipeworks 54. Show all posts
Friday, 1 April 2011
Thursday, 31 March 2011
Pipeworks - Wall Texturing Wip1
Started on wall texturing for Pipeworks..
Process:
- UV flatten mapping
- Fix any distortion in the UV Edit
- Apply 512 x 512 repeating texture
Process:
- UV flatten mapping
- Fix any distortion in the UV Edit
- Apply 512 x 512 repeating texture
Labels:
Major Project,
Map,
Pipeworks 54,
Texturing,
Unreal Development Kit
Monday, 7 March 2011
Pipeworks 54 Preview 3
Hey Guys and Girlz.. =)
Okay, started to hammer down how I want things to look.. refined the level layout more.. There is still lots of work ahead, but I think it's a lot better than the first preview for example. I'm getting a better sense of the scale of how things should look. Next I gotta refine the area more, work on the fittings and stuff (like door frames, barrels, computer screens, water piping and so on..) and make it look more like a Pipeworks should look like.
Okay, started to hammer down how I want things to look.. refined the level layout more.. There is still lots of work ahead, but I think it's a lot better than the first preview for example. I'm getting a better sense of the scale of how things should look. Next I gotta refine the area more, work on the fittings and stuff (like door frames, barrels, computer screens, water piping and so on..) and make it look more like a Pipeworks should look like.
Labels:
Major Project,
Map,
Pipeworks 54,
UDK,
Unreal Development Kit
Wednesday, 2 March 2011
Tuesday, 1 March 2011
Monday, 17 January 2011
Major Project - Pipeworks 54 Room Designs
Room designs for the Pipeworks 54, my environment for Major Project. I decided to go with a schematic (shown earlier, but has since been updated now), sketches to develop my ideas for the area, and then top views to show specific details for the area. I coloured them with light washes of colour to emphasise a certain bleek and sci fi atmosphere and mood I would like for the area. I'm hoping the overall design is sufficient for a previs, as I notice other people have made painted shots of their areas. Anyway, hopefully these are suitable, I thought they would be better because I have many rooms which would likely all need shots, so I thought this way may be better imho. Okay cool, have fun guys! =)
Labels:
Area,
Design,
Environment,
Major Project,
Pipeworks 54
Monday, 10 January 2011
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