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Showing posts with label Pipeworks 54. Show all posts
Showing posts with label Pipeworks 54. Show all posts

Friday, 1 April 2011

Pipeworks - Texturing Wip2

Blocking out texturing for walls, floor, ceiling, and a barrel.. =)













Thursday, 31 March 2011

Pipeworks - Wall Texturing Wip1

Started on wall texturing for Pipeworks..

Process:
- UV flatten mapping
- Fix any distortion in the UV Edit
- Apply 512 x 512 repeating texture

Monday, 7 March 2011

Pipeworks 54 Preview 3

Hey Guys and Girlz.. =)

Okay, started to hammer down how I want things to look.. refined the level layout more.. There is still lots of work ahead, but I think it's a lot better than the first preview for example. I'm getting a better sense of the scale of how things should look. Next I gotta refine the area more, work on the fittings and stuff (like door frames, barrels, computer screens, water piping and so on..) and make it look more like a Pipeworks should look like.

Monday, 17 January 2011

Major Project - Pipeworks 54 Room Designs

Room designs for the Pipeworks 54, my environment for Major Project. I decided to go with a schematic (shown earlier, but has since been updated now), sketches to develop my ideas for the area, and then top views to show specific details for the area. I coloured them with light washes of colour to emphasise a certain bleek and sci fi atmosphere and mood I would like for the area. I'm hoping the overall design is sufficient for a previs, as I notice other people have made painted shots of their areas. Anyway, hopefully these are suitable, I thought they would be better because I have many rooms which would likely all need shots, so I thought this way may be better imho. Okay cool, have fun guys! =)