Showing posts with label Mapping. Show all posts
Showing posts with label Mapping. Show all posts
Wednesday, 2 March 2011
Tuesday, 1 March 2011
Friday, 4 February 2011
Rogue - UV Unwrap and Zbrush Normal Mapping
Hey guys.. =) Unwrapped this baby.. took most of the day.. really surprised at that.. thought it would only be a few hours.. oh well.. live and learn.. =) Also messed around in Zbrush to create a normal map.. Have fun! =)
Monday, 10 January 2011
Friday, 17 December 2010
Major Project - Map/Level Concepts (progress)
Progress with mapping and level concepts, in various stages of finish. Mmm, haven't had much time on these, I'm lazy.. need to do more work and less thinking. They need a lot of work though, but getting there.. hopefully.. and having fun.. =)
Labels:
Concept,
Major Project,
Mapping,
UDK,
Unreal Development Kit
Tuesday, 14 December 2010
Major Project - Map/Level Concepts
Got some map concepts in the works.. just that I'm not really liking any of these.. but showing them so you can see the process. =) They're terrible though..
Sunday, 5 December 2010
Unreal Development Kit (UDK) for Major Project
Okay.. I LOVE the UDK! It's sooo much easier to integrate art assets into the game engine. For this test, I imported a static character mesh from 3DS Max into a custom UDK map. I'm really happy with this kit, it takes the pain out of game modding! =)
Labels:
3DS Max,
Major Project,
Mapping,
UDK,
Unreal Development Kit
Doom 3 Custom Polygon Box
Placed a polygon box, textured, from 3DS Max into the Doom 3 game. It's not as easy as it looks, I'm also looking at the Unreal Development Kit (UDK) at the moment as another game engine choice for my Major Project..
Saturday, 4 December 2010
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