Heeey =) Here is a small preview of Undersea atm.. modeling and texturing are finished for the most part. I'm really struggling on the lighting with this one, I don't want it too realistic, would like a touch of fantasy...
- Lessons learnt so far:
-- My modular planning sucks, for example when I got to the pedestal, I noticed that my modular grid spacing for the models was off, so I had to adjust for that, as I didn't have time to go back and remodel stuff.
-- Need to get better with low poly modeling, for example I could cut some of my high poly meshes by at least 30% polys.
-- Need to learn proper lightmapping for UDK, if you look closely at some of my assets, there are inconsistencies with the lighting.
-- Got to get more computer memory, I can't sculpt very high poly stuff.. unfortunately I'm so poor right now so can't afford any =(
TL;DR - Need more memory! =)