Heey! =) Been working on the walls for the crypt.. took much longer than I wanted, learnt quite a bit =) Not happy with the floor and door so going to redo them. Taylor gave me some great advice and help, the man is a God at 3d =) The wall slabs were made separate and attached together. UV unwraps were comped together after baking in Xnormal.
Previously couldn't use Xnormal cuz for some reason it wouldn't bake properly, recently found though that if you export your high and low polys from 3DS Max as FBX's with the Zbrush preset, then it's fine. If you want very fast bakes use the Optix (GPU) renderer =) Also trying to learn how to do better unwraps in general, so using the checker texture to check my unwraps more carefully now. Will give more info on the texturing later on.
Really excited about going forward now.. The columns are next =) Nights =)