Started on wall texturing for Pipeworks..
Process:
- UV flatten mapping
- Fix any distortion in the UV Edit
- Apply 512 x 512 repeating texture
Thursday, 31 March 2011
Monday, 28 March 2011
Sunday, 27 March 2011
Rachel High Poly Detail2
Hey Guys and Girlz =)
Okay, spent another day on this.. mmm.. not really much to say, just adding detail using the Inset poly tool, adding harder (or firmer) edges with more loops where necessary (Amidoingitright?!), and using Turbosmooth modifier, hope this high poly detail comes out nicely in a normal map, otherwise... lulll... =) Gonna Zbrush some high poly shapes and textures onto this next.. Have fun guys =)
Okay, spent another day on this.. mmm.. not really much to say, just adding detail using the Inset poly tool, adding harder (or firmer) edges with more loops where necessary (Amidoingitright?!), and using Turbosmooth modifier, hope this high poly detail comes out nicely in a normal map, otherwise... lulll... =) Gonna Zbrush some high poly shapes and textures onto this next.. Have fun guys =)
Rachel High Poly Detail1
Hey Guys and Girlz =)
Made a start on Rachel's high poly detail.. Here's just some detail on her leg armour, her boots and belt... =) Hope you like =)
Made a start on Rachel's high poly detail.. Here's just some detail on her leg armour, her boots and belt... =) Hope you like =)
Friday, 25 March 2011
Major Project - Abomination Face Rig
Here's Abomination's face rig, this is a low poly face btw, so no detail at all, most of the detail will be in the high poly =) His emotions are curious, angry, scared, confused & raging =) Have a guud-1 =)
Labels:
Abomination,
Face,
Low Poly,
Major Project,
Rigging
Thursday, 24 March 2011
Tuesday, 22 March 2011
Sunday, 20 March 2011
Major Project - Rachel Face Rig Demo
Hey Guys and Girlz! =) Here's Rachel's face rig demo.. =) Kinda at the point of the project where I need to start finishing off the modeling so that I can start the texturing and lighting. I'm way behind as usual... but having fun.. and that's important for me.. rather than sticking to any schedule.. =) Cuz then it feels like work.. and I won't go there.. =) Keep well guys.. =)
Labels:
Demo,
Expressions,
Face,
Major Project,
Rachel,
Rigging
Friday, 18 March 2011
Major Project - Rachel's Face
Hey, okay.. mmm.. well.. sorry for the no update, been busy.. =) Here's Rachel's face, not quite finished with it.. many things wrong.. but it's cool I guess.. =) Have fun.. =) Take care for now.. =)
Saturday, 12 March 2011
Thursday, 10 March 2011
Monday, 7 March 2011
Klara 2
Taylor (http://pencilspixelspolygons.blogspot.com/) inspires me a lot for my work, both in art and 3d, so this Zsketch, crappy one unfortunately Luuuulll =) is part of my learning 3d better, Have a happy one! =)
Pipeworks 54 Preview 3
Hey Guys and Girlz.. =)
Okay, started to hammer down how I want things to look.. refined the level layout more.. There is still lots of work ahead, but I think it's a lot better than the first preview for example. I'm getting a better sense of the scale of how things should look. Next I gotta refine the area more, work on the fittings and stuff (like door frames, barrels, computer screens, water piping and so on..) and make it look more like a Pipeworks should look like.
Okay, started to hammer down how I want things to look.. refined the level layout more.. There is still lots of work ahead, but I think it's a lot better than the first preview for example. I'm getting a better sense of the scale of how things should look. Next I gotta refine the area more, work on the fittings and stuff (like door frames, barrels, computer screens, water piping and so on..) and make it look more like a Pipeworks should look like.
Labels:
Major Project,
Map,
Pipeworks 54,
UDK,
Unreal Development Kit
Sunday, 6 March 2011
Major Project - Rachel Wip2
Progress on Rachel.. roughing out her wings, tidying up geo on the figure, working on the hair texturing (atm I'm not really happy with annything).. Not going the way I want atm..
Wednesday, 2 March 2011
Tuesday, 1 March 2011
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