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Thursday, 30 December 2010

Tuesday, 28 December 2010

Friday, 24 December 2010

Major Project - Main Characters

Here are my characters for Major Project.. the Abomination (ugly ass end boss), Rachel (Supergirl Sarge!), and Verity, we aren't sure what she's gonna be yet, maybe the half sister of Rachel or the girl inside the Abomination, and then they have to rescue her, something like that! Kthx's!  MERRILY CHRISTMAS to YOU! =)



Monday, 20 December 2010

Major Project - The Abomination (End Boss)

Progress going from colour sketch to finished colour for the end boss, The Abomination. =)

Friday, 17 December 2010

Major Project - Map/Level Concepts (progress)

Progress with mapping and level concepts, in various stages of finish. Mmm, haven't had much time on these, I'm lazy.. need to do more work and less thinking. They need a lot of work though, but getting there.. hopefully.. and having fun.. =)



Thursday, 16 December 2010

Major Project - Character Options

Character options for Major project, these are for the end boss. I was thinking lady vampires would be a good idea.. meeowww.. =)



Wednesday, 15 December 2010

Major Project - Custom Player Character

Yipee!! Put in a custom player character into the UDK game. =)

Tuesday, 14 December 2010

Major Project - Map/Level Concepts

Got some map concepts in the works.. just that I'm not really liking any of these.. but showing them so you can see the process. =) They're terrible though..



Life Drawing/Paintings - Merry Christmas =)



Wednesday, 8 December 2010

Rachel (updated concepts)





UDK Character Mesh

Okay, here is some progress on putting a character mesh into the UDK. Sorry that it looks so ugly at the moment, but hopefully it will get better soon.. =)

Monday, 6 December 2010

Sunday, 5 December 2010

Unreal Development Kit (UDK) for Major Project

Okay.. I LOVE the UDK! It's sooo much easier to integrate art assets into the game engine. For this test, I imported a static character mesh from 3DS Max into a custom UDK map. I'm really happy with this kit, it takes the pain out of game modding! =)

Doom 3 Custom Polygon Box

Placed a polygon box, textured, from 3DS Max into the Doom 3 game. It's not as easy as it looks, I'm also looking at the Unreal Development Kit (UDK) at the moment as another game engine choice for my Major Project..

Saturday, 4 December 2010

Friday, 3 December 2010

Major Project - Sketches

Quick drawings to show ideas for major project, a character design and her weapons so far..



Minor Project for Game Art