Thursday, 30 December 2010
Tuesday, 28 December 2010
Friday, 24 December 2010
Major Project - Main Characters
Here are my characters for Major Project.. the Abomination (ugly ass end boss), Rachel (Supergirl Sarge!), and Verity, we aren't sure what she's gonna be yet, maybe the half sister of Rachel or the girl inside the Abomination, and then they have to rescue her, something like that! Kthx's! MERRILY CHRISTMAS to YOU! =)
Labels:
Abomination,
Character,
Digital Painting,
Major Project,
Rachel,
Verity
Monday, 20 December 2010
Friday, 17 December 2010
Major Project - Map/Level Concepts (progress)
Progress with mapping and level concepts, in various stages of finish. Mmm, haven't had much time on these, I'm lazy.. need to do more work and less thinking. They need a lot of work though, but getting there.. hopefully.. and having fun.. =)
Labels:
Concept,
Major Project,
Mapping,
UDK,
Unreal Development Kit
Thursday, 16 December 2010
Major Project - Character Options
Character options for Major project, these are for the end boss. I was thinking lady vampires would be a good idea.. meeowww.. =)
Wednesday, 15 December 2010
Major Project - Custom Player Character
Yipee!! Put in a custom player character into the UDK game. =)
Labels:
Character,
Major Project,
UDK,
Unreal Development Kit
Tuesday, 14 December 2010
Major Project - Map/Level Concepts
Got some map concepts in the works.. just that I'm not really liking any of these.. but showing them so you can see the process. =) They're terrible though..
Wednesday, 8 December 2010
UDK Character Mesh
Okay, here is some progress on putting a character mesh into the UDK. Sorry that it looks so ugly at the moment, but hopefully it will get better soon.. =)
Monday, 6 December 2010
Sunday, 5 December 2010
Unreal Development Kit (UDK) for Major Project
Okay.. I LOVE the UDK! It's sooo much easier to integrate art assets into the game engine. For this test, I imported a static character mesh from 3DS Max into a custom UDK map. I'm really happy with this kit, it takes the pain out of game modding! =)
Labels:
3DS Max,
Major Project,
Mapping,
UDK,
Unreal Development Kit
Doom 3 Custom Polygon Box
Placed a polygon box, textured, from 3DS Max into the Doom 3 game. It's not as easy as it looks, I'm also looking at the Unreal Development Kit (UDK) at the moment as another game engine choice for my Major Project..
Saturday, 4 December 2010
Friday, 3 December 2010
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